1.1 Tarkir preface

1.1.1 Designer lore

A pretty short video essay about Tarkir that really holds up. And the longer one, more recent one, maybe you’re thinking about this one too.

The original block reeks of this very different era when designs were very deliberate, like you really thinking about the “draft structure” back then: the first set by itself, the second set can use the first set, but the last set only also uses the second set, and now you just cut 6 boosters out of the play booster box to pretend the box’s price hasn’t inflated as much. Not all deliberations back then were good through, one definitely stands out in how allied pairs and shards get eons more cards and bigger sets dedicated to them than enemy pairs. I can list them: Legends and Ice Age are all allied, Invasion and Planeshift are 3/4th of the block dedicated to allied just so Apocalypse didn’t flop by not having enemy, Shadowmoor and Eventide wasn’t equally sided, Alara was all shards, and obviously a bunch of dual land cycles good and bad.

Obviously the biggest deliberation was about the fact that you’ll have to make 5 different clans that each have 2 different variants and therefore keywords to them. Actually it started out as 4, in the same way Ixalan would go on to be, it had Mardu like we would know now, Temur was just Gruul, Jeskai was actually Dimir and Abzan was Bant. That would be horrible to think about a second variant, so just look at Mardu and think “It’s time to do the wedge set, the cowards back in Alara haven’t done that!” So now 5 wedges for the first variant, what should the second be? It can’t be shards because 1. Alara 2. Drafts too similar 3. Shard Elder Dragons have already existed, they were the first ones. It turns out also can’t be enemy pairs because to draft a wedge set, you actually start by drafting an enemy pair and eventually decide which color to add to complete the wedge or just stick to 2 colors for a faster deck less reliant on mana fixing, and doing an enemy pairs set means it can’t distinguish against that as well. So the remaining reasonable option are allied pairs, lame I know but Unstable would eventually unfortunately go down the same path and it somehow was better than Unfinity just by having factions at all.

1.1.2 Rapid set skeleton reviews

May I move on to a little recap of the cycles in these sets? Just a little.

First off, Khans, which is obviously the best set of the block for having the most cycles.

Fate Reforged isn’t as interesting unfortunately:

And lastly, Dragons, honestly doesn’t really live up to being an “allied pairs” set, you’ll see.