Let’s outline the rules really quickly. First off, we want the size of a normal day draft set, so 20 mythics, 60 rares, one unstamped rarity taking 80 and the other 100, maybe 1 last common. Secondly, we obviously need color balance, through this time I’m willing to relax exact color combinations because there isn’t all that many off color activated abilities anyways. Third, to narrow down the selection, let’s say we need every card with a new artwork in, so also the mechanically unique ones.
| Set |
W |
U |
B |
R |
G |
C |
T |
| J22-M |
1 |
2* |
2 |
2 |
2* |
1 |
10 |
| J22-R |
4* |
3* |
4* |
4* |
4* |
|
19 |
| J22-U |
10 |
9 |
18 |
6 |
10 |
6 |
59 |
| J22-C |
3 |
6 |
9 |
9 |
6 |
1 |
34 |
| Total |
18 |
20 |
33 |
21 |
22 |
8 |
122 |
6.1 Mythics
That last rule have already put us at 122 cards, 10 of them mythics, so exactly half of what we want, especially when there’s relatively decent color balance here (white is missing one card so that Karn can be in). That Karn will raise a dilemma: Do we go to 21 mythics to keep him? There should be space on the print sheet for one, I think. So let’s say we keep.
Then how do we fill the other 11 slots?
- For once, let’s start with the color that needs filling the most: white. We can remove 2 planeswalkers I don’t like and instantly, that’s the 3 cards we need. Does that mean we set the rule of no planeswalkers in motion? Not quite, uncommons have locked two in.
- Like let’s look at red, it has one creature and two planeswalkers. The choice of which card to cut is still obvious, but clearly we ain’t hitting our quota on not having legendary cards that can’t the crown.
- For the Sultai colors, we surely got to choose between three not-planeswalkers (sorry, Tamiyo). In blue, I would probably avoid a redacted artist. In black, I’m gonna be insane and remove the most blatant value engines in either colors, because I make the choices here. I forgot I also mentally have blocked the green god, because I dunno, I would probably only care if the whole cycle was there. That would have saved me some braincells.
6.2 Rares
That’s the easy one for sure. Onto the rares, it needs to be reminded that we’re dealing with the full card pool of these packs, unlike the other Jumpstart sets that can just use draft cards, this pool is big. But it is still 2 cards short of filling 2 unique draft sets, so not that big, we can make it.
Especially if we add more stipulations to the ordeal. For instance, how many commanders should be here?
- So far, each color has two, except black has just one and white has three. So let’s say, for the minimum, we need three cycles. Granted, I could try to achieve this at mythic too, but black and red can’t hit the quota period so we give up here. And also I won’t be combining rare and mythic to argue for balance.
- Ultimately, this rule would automatically fill in Green and Blue with one card. Which leaves Black and Red (again), one choice will be much easier than the other. For black, we can easily apply a filter against cards already in Pioneer to have two options, one really old and the other not as old, just maybe obscure. With that logic applied to Red, it isn’t as hard as I thought it would be, there’s a really old Goblin that didn’t even get the legend crown this time that I will have him in.
Applying the same no Pionner logic to the non-commanders and some color really dries up in options. It is an effective priority queue through, so we can use this list.
- For colorless, we get precisely five cards, which surely will take some burden off the colors. Ultimately, one card shows up because it is banned in Pionner rather than being actually old and obscure, but maybe I can still keep it in.
- Selesnya completes itself up fully in this set. I did have to leave out two Kamigawa commanders in White unfortunately.
- Izzet fills partially up. But I have a dilemma: How much an enchantment that summons Marit Lage counts as a commander? White has a mythic legendary artifact, and I didn’t base off that to say all the mythics have to be legends, right?
- Lastly, for Black, we need to choose. There are seven cards to fill five slots. Zombies seem to be the most dominant theme, so let’s remove those duplicates. I keep the smallest one, because value engines sucks to play against in a draft.
Now let’s pull out our Pioneer cards to finish Izzet.
- Red is the easier color of the two, picking four of the six cards. First off, I removed Banefire because personally I don’t read this card as good. And lastly, let’s remove the M15 goblin for being far wordier than its era might suggest.
- Blue has the harder choice, but we can have a perspective here. So far, we don’t have many options for magecrafts, the vast majority of these cards have been permanents. So let’s add the few Blue magecrafts in. One of them creates Faeries, so that’s one archetype we don’t want to duplicate. Should we do a Merfolk to finish this off?