4. Commander set

This is the very last set for quite a while to coincide with a set of five color balanced commander precons. Granted, with one exception of a set of starter commander decks of allied pairs that have just a new art in etched foil for the commander, everything else is normal reprints. It’s also the last set to feature the full fleet of 15 new designs per deck.

Also this set introduced collectors’ boosters sample pack, something that has died just recently. Because frankly, it’s kinda nefarious, like can’t you put a normal booster for that price?

4.1. Commanders

Each deck has two commanders that are both very wordy. Par for the course of these value engines, I guess. Maestros’ commander managed the only piece of flavor text of this whole subset. Granted, his daughter has two entire abilities that are this really strange twist on the NEO Jin-Gitaxias, or I’m just having a stroke reading a lesbian’s artwork.

The amount of keywords used is certainly a way to explain this mess. Both Brokers’ cards use shield counters and explain what they do. All three green families each have a card that goads, one can’t even explain what it does. Each black family also have a commander that have their keyword, which leaves Cabaretti to not use any. They, along with Obscura, goes for Conspiracy mechanics instead. Which requires quite the instruction manual for all players.

Outside of the cards that grant set mechanics to everything (two of them), I feel like all of these cards would really appreciate bullet points to each of the steps of their value engines. Or hell, also maybe cut the secondary ability and replace that with some flavor text.

When will I have enough energy to tell you the minimum color combinations for these cards?

4.2. Rares

Each deck gets a whopping 15 rares in addition to their commanders, totaling a whopping 17 cards. Part of the reason seems to be because of the whopping four cycles between each deck:

First off, we have five tricolored confluences. This is a twist on the original cycle of monocolored confluence from C15, blue the one of which even got reprinted here. These basically serves as charms for the gigantic messy game of commanders where you pay 5 mana deviated by 1 get 19 different options (27 if you count different orders) of how to use three different abilities three times with repetition. Let’s analyze these abilities, assuming once again each color has one ability:

Compared to the original Confluences, we’re obviously more willing to use keywords now (especially Brokers), and now let’s see how many modes are repeated and changed. Please note, these things don’t have the same mana value so take the power comparisons with a grian of salt.