The average person probably wouldn’t bother to make this set.

MaRo’s article

Unfortunately, we don’t have the design lore for this set just yet.

The Heroes in a Half Shell Game

The article talks about different ways a mechanic gets fit into the set:

  1. We reuse an existing mechanic exactly as it is: Alliance.
  2. We use an existing mechanic but rename it: Revolt → Dissapear.
  3. We use an existing mechanic but tweak it slightly: Amass → Amass Orcs.
  4. We make a new mechanic that is the tweak of an existing mechanic: Ninjutsu → Sneak.
  5. We use an unnamed mechanic, mechanical theme, or mechanical component: Artifacts.
  6. We make a new mechanic: Mutagen tokens.

Does that sound familiar to you? That’s just how every set is made, ever. Granted, most old sets relies heavily on the last point and that’s why they seems the most innovative. Maybe that’s a good thing, because reusing stuffs mean archetypes get more fleshed out, but maybe from the perspective of “TCGs mean infinite possibility”, that’s not as exciting.

Lead desginer’s articles

1. Big picture issues

2. Sneaking legendary supertype discourse

3. Mutagen