Nice to see you, the trick of moving monocolored rares to mythic so that you can divide 5 colorless cards among these rarities. I guess, with set skeletons this rigid, you kinda become a necessary evil.

3.1. Mythics

3.1.1. Family leaders

It’s the top of the food chain of each family, rightfully deserving the legend crown. One is very elegant, one is alright, three are horrifically wordy.

Was you expecting another mythic cycle to flesh these families out, like some big prowess the Tarkir clans would get? It would make sense considering the fact we have 20 mythics per set instead of just 15. It’s certainly odd that so much of this rarity is dedicated to monocolored, I guess the art deco theme is that important in the grand scheme of things compared to the last few faction sets.

3.1.2. Characters cast

These are mostly planeswalkers but all of them don’t just stick to this plane. Following NEO, obviously we can’t have any blue here.

In typical tricolor set sneaking color imbalance in, we get a Rakdos Ob Nixilis is just ripping off the ZNR Jace with the whole kicker doubling ordeal. I get the flavor of him using that second name in the story through, and it means this card can’t just have the tick up be a card draw. Hooray.

The two women plays it pretty straight. One is Vivien, who is here because surely this place has the most animals to tame. The other is Elspeth, who is this plane’s native planeswalker, hence why she dresses so fancy. How straight did they played? Well, both have the highest ability be upgrade a creature, the middle ability be selection draw, and the last ability be a single line of text that creates token, which highlight how awkward the planeswalker frame is, like the first two abilities all get horribly crammed up there for some reason. To dodge the stamp and the loyalty box?

Urabrask is here, the only one that isn’t a planeswalker, not broken and all. That surely explains why no one got compleat here just yet.

3.1.3. Other things

3.2. Rares

3.2.1. Multicolored