A few of these items might sound familiar and recent relative to this set.
Originally seen in big numbers in Coldsnap and later infamously expanded in Modern Horizons 1 (albeit not as dominant of a theme as the threequel can have things), this is Magic’s way of representing the snow: just a toggle you turn on for the land so you get a special modifier on your mana to get some bonuses. Granted, in the draft where you need to pick the snow land, this is ultra interesting. In constructed, it’s just a pain on your wallet and vastly restricts what art you can use on your basics. Safe to say, you can tell this is a very 1995 Magic decision that 10 years later they misread into the nonsense we got today.
This time, our twist on Snow is that all the snow cards got this whiteout frame on them. This feels like training your eyes for Double Feature the bad frame pack, I’ll say that much. And no, we aren’t errataing all the ancient cards mentioning snow to get this type (like Skred), so tough luck Nephilims, because technically if you could turn these things into mana dorks, there is a difference in function.
| Set | W | U | B | R | G | C | M | T |
|---|---|---|---|---|---|---|---|---|
| KHM-R | 1 | 3 | 2 | 1 | 2* | 1 | 10 | |
| KHM-U | 3 | 1 | 3 | 1 | 3 | 11 | ||
| KHM-C | 3 | 2 | 1 | 3 | 1 | 10 | ||
| KHM-L | 10 | 10 | ||||||
| Total | 1 | 9 | 5 | 2 | 8 | 3 | 13 | 41 |
There’s one white god that will counter snow in this set. Just enough to not repeat the terror those two sets caused. With that being said, let’s look at the cards selection.
Actually, there’s one card calling for snow cards without having the type itself. It’s a Saga, so I guess you don’t want to waste time designing a frame for this one card.
I’ll reserve the basic lands to their typical section, despite the fact that they’re actually useful to a draft deck now. Here we just talk to the cards you’ll need to focus on just as much during the draft: the snow dual lands.
At this point in time, draft dual lands were still a relatively novel thing to appear consistently. Before that, they’re more than willing to print tapped duals with zero upside at uncommon, and just half of the pairs, if anything. Like Coldsnap, which at least does give them an upside in being snow. Then that cycle got untouched, even today. The only other upside to my knowledge is 1 life in Zendikar’s allied Refuges (name structure wise, basically still untouched) and Tarkir’s full cycle, which Magic eventually adopts as the default draft dual land of choice. From this context, it must be mind blowing to see a new upside.
From the last set, we learned that not having basic land types can be quite a nerf to a land. So, how about doing the opposite to these otherwise terrible cards? On top of the snow supertype to make these lands valuable in a draft. And that’s how we come here. The normal versions be damned, that will take 1.5 more years. In the meantime, if you do want to use a sharpie on these cards to get proxies of the original dual lands, that’s one more you have to cross and the text box is a lot whiter.
Name wise, a cycle of snow lands will surely not have the most generic of names. How many new words would need to be used? Let’s pull out a vocabulary lesson.
| Status | Words | White | Blue | Black | Red | Green |
|---|---|---|---|---|---|---|
| New to Magic | Treeline | Snowfield | Fjord | Rimewood | ||
| New to lands | Sinkhole | Volatile | ||||
| Alpine | ||||||
| Existing | Glacial | |||||
| Floodplain | ||||||
| Ice Tunnel | ||||||
| Arctic | Meadow | Falls | Mire | |||
| Chasm | Sulfurous | |||||
| Highland | Forest | |||||
| Woodland |
What should you know?