Collecting Magic: The Gathering® | Avatar: The Last Airbender™: The Four Most Important Things to Know

I promise a rewrite of the probabilities listed in this article, with no room for rounding errors or waving offs like “less than 1%”.

Play Boosters

The exact probability to pull a specific frameless card this way is 1 in $26 * 61 = 1,586$ booster packs.

There are no showcase cards at common.

The 3.6% figure is inferred to cover all three slots.

The exact probability to pull a specific scene card this way is 0.9%. Relative to the probability to pull a specific card being $3/110 \approx 2.727\%$, this put a scene card at being twice as rare as a respective card’s normal version.

Using above knowledge, the probability of an uncommon scene card would probably be 0.9%. Which totals to the probability of an uncommon being 75%.

The probability of a rare and mythic would probably land at 20.8%, with 19.3% landing in the normal versions.

This fact will put each treatment at the following rates. The total space’s size is $140 * 8 = 1,120$. The numbers after the underscores are the numbers of cards that have received two different showcase designs in this tier, therefore their appearance rate in each individual design are halved.

Design Poses Scenes
TLA-R 0.3% (3_1) 1.6% (18_4)
TLA-M 0.2% (2_2) 0.2% (2.5_3)
Sagas Field Elements
1.4% (16) 2.4% (27_3)
0.4% (5) 0.6% (7) 0.2% (2.5_1)

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I am only human, I can’t explain this.

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There’s an even (50:50) split between dual lands and basic lands. Within the basic lands, there’s an even (25:25) split of horizontal and vertical frames.

Any cards here can independently be upgraded to foil at a rate of 20%.

Collectors’ Boosters

Using prior knowledge and more about the extended cards, we can draw a table of exact probabilities in this slot:

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